[Tutorial] Seamless Texture Painting In Blender
[October 2014 edit: In the current version, Blender's texture painting is severely laggy on many systems, making it nearly unusable. The devs seem to be working to fix it. I'm afraid I've had to mostly switch to Zbrush and 3d Coat in the meantime; but this tutorial will hopefully work for those who have no options, or when it's been fixed.]
I just found out this was possible, so I did some quick proof-of-concept work and am now prepared to share it. This is more for content creators than the casual user, but if you're interested in getting into our market but can't afford 3dCoat, Zbrush, or other more expensive painting apps, this is absolutely for you.
Blender has been able to do texture painting for a long time, but initially it was only with generated textures or plain color painting, and for some while it could not paint across the seams of multiple UVs on one object, making it useless for character painting of DAZ figures. Well, that is no longer the case.&